

This is one of the ways War of the Chosen is a big improvement: lots more character-driven writing, where people say and do things that would make sense for them as people to do, instead of saying or doing things because the plot demands it, or because the writer is trying to explain their cool idea to you via an in-universe character, or otherwise for distortive out-of-universe reasons. As-is, though, I totally buy Elena saying these things, even though I'm a little skeptical some of the implications of what she's saying are really true. That's a good thing, though what I'm driving at here is that if it was clearly the case that the devs were telling us The Objective In-Universe Truth via Elena, this would be a lot more likely to be a writing error, where dubious worldbuilding has been committed to. In conjunction with War of the Chosen having a much greater willingness to have even ally characters say or believe things that the narrative makes clear are not, in fact, objectively correct, I'm not sure what the true nature of this oddness is.

So try not to let X-COM soldiers die, even though the mission doesn't care about their survival. This is so early in a run there's limited room to be losing stuff, but for one thing if you have the Tactical Legacy Pack it'd be pretty bad to bring in TLP weapons and then lose them. Amusingly, your X-COM soldiers are completely disposable, though obviously you don't want them to die, and I'm pretty sure you'd unavoidably lose any gear on them if they died.
Xcom 2 war of the chosen tutorial plus#
On the plus side, 'restart the mission' actually restarts the map if Mox dies in the second map, the game won't force you to redo Elena's map. (Which is more plausible to rationalize) Second, if Mox or Elena goes down in any of these three parts, the game will immediately inform you that you've game over-d and give you a prompt to load a save or restart the mission. Instead, you get a Scientist (For no explained reason) and a decent chunk of Intel. (You might think this would generate Lost, given all the dialogue, but nope)Ī few more notes about the mission: first of all, you don't loot bodies, which makes sense, especially since it would be a bit janky for Lost And Abandoned to give super-early access to Purifier corpses. As a bonus, the map's design is such that they're very likely to get into High Cover readily you may want to assign a Grenadier to this second squad, in hopes of blasting their Cover and doing some damage completely reliably.

While they're probably a bit undertuned for regular play, they still have good HP by the standards of so early in a run, and their Incendiary Grenade can be basically an unavoidable instant kill on your troops given how little HP your soldiers have so early, while you're stuck with only three troops to fight them, and one of them is a Skirmisher Justice is a terrible idea to use on Purifiers given the death explosion risk, and getting close enough to shoot them reliably with the Bullpup has the same issue. And normally you don't get multiple Purifiers in individual pods when they first show up.
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The two Purifiers themselves are a bit of a rude introduction to Purifiers Lost And Abandoned triggers midway through the first month, while Purifiers don't enter normal rotation until the first Supply Raid, which is to say late in the second month this is basically a full month earlier.
