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Bayonetta gif
Bayonetta gif





bayonetta gif

(See: divided opinions on cloud right now.)Įither way, I used my single vote for bayo in smash, so I'm super excited to lab hard and pick her up as a main come february, s-tier or garbo tier. I don't know if she'll be the top tier people are suggesting, but frankly no one does until weeks or months after her release. I'm concerned about her ability to safely zone, her frame data, and her ability to kill. Overall, bayo looks like she might be solid. But also looks ZSS-esque where if you fall pretty low without your jump, you're out of luck. Could be a safe way to come back down to the stage, depending on the endlag on down b. Bat within sort of looks like a pseudo-focus attack.Wondering if she can footstool someone while in WT, or if she has good jab reset moves. I'd be excited if bair would do the trick. What are her kill moves? I feel like we only saw folks die to smash attacks during her presentation.Considering there's a "backup" part of down b (bat within), I'd imagine it's pretty strict. Wondering on how strict the witch time timing is.It wouldn't make sense though, since her guns a practically glued to her hands and heels and don't need to be holstered.

#BAYONETTA GIF FULL#

It would also be a bummer if her guns took like a full second to put away, ala falco. Zoning with blap blap neutral b bullets might be difficult against short characters/crawlers.The knockback on up b looks abysmal, meaning if bayo finishes a ridiculous aerial combo with a witch twist, expect a hard punish.They show a bayo landing lag of two side b's and an up b against a bayo who only used up b, and it looks pretty significant. While her aerial combo game looks ridiculous, they also mentioned in the video that the more specials you use in the air, the more landing lag you receive.Wish we had a 60fps video for frame data gathering T.T I believe the only example we got was that mario's ftilt beat out bayo's ftilt. Sakurai specifically mentioned that a lot of her moves are slow to start up.Preface: No one will know what tier she is, what her MU's will be like, or viability until folks have spent time playing her. Thing is that High Time can be made to enter the air or not so you could just do an uppercut or rise with it which if Bayonetta has for her Utilt, would be the coolest mechanic that I kind of wished popped up for other characters by now like Falco, Ike, Mario, the Pits, and Sonic's Utilt would be perfect, but it wasn't until Ryu we had the ability to hold or tap for different tilts instead of just for different jab combos if you had that which not everyone does. What I don't remember is if she could do this with her gun weapons. I know she can use a sword, a katana to be exact, and she has High Time - probably not the name it's called - in her games. Have you played Devil May Cry? Similar combat controls same developers. They weren't as crazy as Dante's, but she could do them in her games. Footstools work differently, so it wouldn't exist, but imagine Bayonetta being able to jump cancel her aerials. this is probably not in Smash for balancing reasons, but what if Bayonetta has access to jump cancels. Actually, now that I think of it, she had this breakdance move, but I thought that was what Dtilt was. I cannot think of any move she has that would be her dash attack and I blame this on never finishing her game and that Bayonetta didn't have a move list outside of command like the Stinger command - blame my Devil May Cry background. Then again, Platinum Games has done wicked things with slide attacks like in Bayonetta, MGR where it wasn't that crazy, but was cool since you could enter Zandatsu and cut people to shreds while you slide, and Vanquish which is basically bullet time and slide the game. Heel Slide is giving off Metal Gear Rising: Revengeance vibes. With her ability to shoot after attacks, it's probably going to be like Dante's ground High Time to Ebony & Ivory juggle which would mean Bay's Utilt will probably have a 90 degree hit angle since she's shooting straight up. Thing is that High Time can be made to enter the air or not so you could just do an uppercut or rise with it which if Bayonetta has for her Utilt, would be the coolest mechanic that I kind of wished popped up for other characters by now like Falco, Ike, Mario, the Pits, and Sonic's Utilt would be perfect, but it wasn't until Ryu we had the ability to hold or tap for different tilts instead of just for different jab combos if you had that which not everyone does.Įdit: I think her "High Time" is the last hit of her Ftilt. Click to expand.Have you played Devil May Cry? Similar combat controls same developers.







Bayonetta gif